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Permit me to enthuse a bit about left 4 dead. First person shooters,… - Ed's journal
Permit me to enthuse a bit about left 4 dead.

First person shooters, for me, are more fun when they're the 'shooty shooty' kind, and less of the 'sneaky sneaky' kind. Don't get me wrong, I understand why e.g. deus ex never has enough ammo for my 'guns blazing' approach, but ... well, it's not really what I'm looking for.

So anyway, Left 4 Dead. Concept is quite simple - there are zombies, and there are 4 survivors who ended up immune to whatever it was.

And... that's about it actually. The 4 campaigns are 'your 4 survivors try and get to rescue, by going from saferoom to saferoom, and then there's a big fight at the end whilst rescue comes in'.

It's quite a fun idea, as team vs. zombies is intrinsically awesome. Doubly so, because there is a shotgun, which is in my opinon utterly mandatory for that kind of thing.

4 comments or Leave a comment
From: shortcipher Date: January 22nd, 2009 05:28 pm (UTC) (Link)
IAWTC. :-)
From: linamishima Date: January 22nd, 2009 09:04 pm (UTC) (Link)
Generally for me, I find the sneaky sneaky better, I enjoy the thoughtfulness. But that's actually the great thing about L4D - you can actually play it that way, and it works very well like that!
sobrique From: sobrique Date: January 22nd, 2009 10:59 pm (UTC) (Link)
Well, yes. When you're playing as infected, then sneakyness and griefing is part of the job description - just bundling them does tend to end up with you 'just dead'.

But survivors more or less just need to go with 'plan RLF' all the way across the map, as otherwise they're just toast :)
From: linamishima Date: January 23rd, 2009 07:11 am (UTC) (Link)
Actually, I've only played as a survivor so far ;) When played with a proper group, I do feel it is more strategic than a pure shooter, and ammo stashes are far enough apart to make ammo conservation on the big weapons quite effective.
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